gam
(Old English) derived from
gamen, meaning a sport or game, and found in the
Hobbit village-name of
Gamwich ('game village'). This gave rise to the nickname 'Gamwichy', from which the form '
Gamgee' is ultimately derived. These Old English names are translations of original
Hobbit names:
Galbasi for the village, and
Galpsi as the actual form of '
Gamgee'.
gar
(
Elvish root) literally 'possess', from which derive two variant forms seen in proper names: (i) 'lord', 'noble' (that is, 'one who holds property'), in
Beregar ('valiant noble'); and (ii) 'land' (as in 'possessed place') in
Losgar ('place of flowers'). Sense (ii) is etymologically connected with the stem that gives rise to
Arda (as the realm in the keeping of
Manwë). Not to be confused with the common element
-gar seen in
Mannish names, especially among the
Hobbits, which means 'spear', and is unrelated to this
Elvish source.
gollum
(onomatopeia) an imitation of a throaty swallowing sound made by
Sméagol, especially when he was frightened or angry, and from which he took his more common name of
Gollum.
gorn
(
Sindarin) literally 'impetuous', though in the case of
Aragorn (apparently the unique case of this element appearing in a personal name), it was said to be intended as 'valour'. In full, then,
Aragorn means 'Kingly valour'.
goth
(
Elvish root) A form of the word
coth, 'enemy', that appears in the name of
Morgoth ('
Dark Enemy' or 'Black Foe [of the World]'). This form was possibly influenced by an alternative meaning of
goth, 'dread' or 'terror', which perhaps appears in one interpretation of
Gothmog (on this reading, 'dread enforcer'). This element is linguistically difficult; it is
Sindarin in form, but was given by
Fëanor before he encountered the
Sindar (the explanation for this peculiarity lies in the evolution of Tolkien's linguistic structure; for simplicity, the element is here simply listed as an '
Elvish root').